Immunity to Sleep You are immune to sleep effects. Immunity to Poison You are immune to poison. Immunity to Nonlethal Damage You are immune to Nonlethal Damage Immunity to Paralysis You are immune to paralysis. Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Immunity to Fatigue You are immune to the fatigued condition. Immunity to Energy Drain Immune to energy drain Immunity to Exhausted You are immune to the exhausted condition. Immunity to Disease You are immune to diseases. Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects. Immunity to Ability Damage Immunity to ability damage Immunity to Ability Drain Immunity to ability drain Immunity to Bleed You are immune to bleed. Fast Healing 2 (Ex) Heal damage every round unless you are killed. Faith Bound (Su) Can't attack those wearing holy symbol of your deity unless attacked first. Darkvision (60 feet) You can see in the dark (black and white only). Damage Reduction (5/adamantine) You have Damage Reduction against all except Adamantine attacks. Construct Traits (+20 HP) Constructs have many immunities. Slam +9 (1d6+4 plus bleed) Special Attacks bleed (2), magic weapon, rest eternal Spell-Like Abilities (CL 5th concentration +0)ġ/day- haste (self only) Statistics Str 16, Dex 15, Con -, Int -, Wis 12, Cha 1 Base Atk +6 CMB +9 CMD 21 Skills Acrobatics +2 (+6 to jump) Other Gear light flail Special Abilities Bleed: All (Ex) Attack causes additional damage at the beginning of the target's turn. N Medium construct Init +2 Senses darkvision 60 ft., low-light vision Perception +1 Defense AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural) hp 53 (6d10+20) fast healing 2 Fort +2, Ref +4, Will +3 DR 5/adamantine Immune construct traits SR 16 Weaknesses faith bound Offense Speed 40 ft. Male graven guardian ( Pathfinder RPG Bestiary 3 140) As with all constructs, a graven guardian follows only the orders of its creator.Graven Guardian of Anubis - created with Hero Lab® Graven Guardian of Anubis CR 5 XP 1,600 This recognition does not extend so far as to allow these worshipers (or those cunningly disguised as worshipers) to give a graven guardian new orders. While unintelligent and thus lacking any real personality, a graven guardian has the ability to recognize fellow worshipers or minions of its deity and does not treat them as enemies unless they first attack. Graven guardians are inexorably tied to a specific deity’s faith. When not in motion, a graven guardian appears identical to a temple or crypt’s statue, but while active, graven guardians look extremely lifelike.įaithful Guardians. Graven guardians are human-sized constructs of clay, stone, wood, or similar materials, crafted and painted to resemble a deity or a deity’s favored servants. It cannot use this reaction against area effects or effects with a range of touch. When the graven guardian is targeted with a spell, as a reaction it cast dispel magic if that spell would be dispelled, the graven guardian is unaffected and the spell is reflected back to target its caster instead. ![]() Melee Weapon Attack: +7 to hit, reach 5 ft., one target. ![]() The graven guardian makes three bludgeoning attacks with its mirror. Magic Weapons: The graven guardian deals an extra 2d6 damage with its critical hit if it rolls a 20 on its attack roll.3/day each: etherealness (is still perceptible as a shadow, cannot enter areas of bright light).The graven guardian can innately cast the following spells, requiring no material components: Innate Spellcasting: The graven guardian’s innate spellcasting ability is Wisdom (spell save DC 12).The graven guardian cannot attack any creature that openly wears or displays the holy or unholy symbol of the deity to which the graven guardian is dedicated unless that creature first attacks the graven guardian. Senses darkvision 60 ft., passive Perception 11 5e SRD > Creatures > Graven Guardian, Moonĭamage Immunities poison bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantineĬondition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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